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Sunday, June 29, 2008

Games Without Frontiers: 'Space Invaders' Remake Takes Retro Gaming to the Limit

Games Without Frontiers: 'Space Invaders' Remake Takes Retro Gaming to the Limit: "


This is slightly embarrassing to admit, but I'm addicted to ... Space Invaders.




Not the 1978-issue game, mind you. No, I'm talking about Space Invaders Extreme -- a re-visioning of the original game, released this week for the Nintendo DS and PSP by Square Enix (which now owns Taito, creator of the original thud-thud-thudding arcade classic). The game is enormously fun, gorgeously rendered and -- other than the horrid use of extreme in the title -- a loving tribute to the Precambrian title that birthed the entire videogame industry.




But here's the really interesting thing. I think the new Space Invaders is the first 'reissue' of a videogame that is completely successful.




This really has never been done before. This subgenre of gaming -- the classic remake -- is littered with failure. Defender, Asteroids, Galaga: You name the old-school game, and it's been ruined by some designer's misbegotten attempt to improve it. It's like a form of cultural taxidermy: They take a wonderful old game, surgically drain it of all joy, then leave the mounted corpse on your mantelpiece to glare at you with its creepy, glassy eyes.




But why? Why is it so hard to update a cool old game?




Usually because the designers get too fancy. They assume modern gamers will only play a game if it's 3-D, so they go to painful lengths to transform 2-D titles into full, 'immersive' reality. Among other things, this inevitably screws up the control system. The playfully unmanageable chaos of the old-school Robotron 2084, for example, becomes the grindingly unmanageable chaos of the 1996 remake on the Nintendo 64.




Worse, by moving into 3-D, these games abandon the chunky, low-fi graphics that made those 1980s titles so vibrant and Jungian in their symbolic heft. In the original Battlezone, the world was rendered in green, rasterized geometric shapes. It was a perfect evocation of the ghostly quality of 'surgical' Cold War combat: We fight amongst Platonic solids!




Then Atari redesigned the game in 2006 for the PSP -- transforming it into the sort of brown/beige 3-D sludge so omnipresent in today's gaming, with sundry powerups that promise 'complexity' but only serve to ruin the Zen-like simplicity of the original.




This is what's so refreshing about the new Space Invaders. It avoids all these pitfalls. First off, it remains resolutely 2-D. Indeed, the aliens look precisely as they did in 1978 -- chunky, pixelated blots of Otherness dread. They still crawl across the screen, slowly at first and then faster as you eliminate their ranks. And as before, you can only zip back and forth along the ground and fire upward.




Yet Square Enix has also managed to insert clever new bits of gameplay. Some of the aliens carry shields that deflect missiles back toward you; others, once wounded, stagger downward in kamikaze attacks. Every once in a while, one of those mystery ships at the top of the screen will pause, fizz and unleash a searing, laserlike blast for a few seconds. Meanwhile, you've got new powerups: multiple missiles, cluster shots and a penetrating laser.




The upshot is that the game remains neatly balanced. The aliens have their new tricks, but so do you. In fact, as a whole, the game advances with the same sort of logarithmic difficulty: Around 10 minutes in, you'll feel precisely the same oh-shit-oh-shit loss of control you experienced in the original arcade game. It's quite eerie.




What I'm trying to argue, ultimately, is that Square Enix has captured the spirit of the original game. The funky weapons, the zigzaggy attacks -- sure, they're new. But they also seem like part of the Space Invaders canon. In essence, Space Invaders Extreme feels like a game that Taito's designers would have wanted to produce if they'd had just slightly more processing power.




Square Enix's designers have deftly channeled the limitations that Taito's designers faced. And this, really, is the secret to their success -- because it's your choice of limitations, not freedoms, that makes for superb game design.




So yeah: It's 1978 again. Except, somehow, slightly better. Welcome back!



- - -




Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazines. Look for more of Clive's observations on his blog, collision detection.



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Wired News - http://www.wired.com/rss/index.xml

June 30, 1908: A Very Close Encounter of the Second Kind

June 30, 1908: A Very Close Encounter of the Second Kind: "

1908: A fireball streaking across the sky and a massive explosion in the Siberian hinterlands marks the largest recorded collision ever between Earth and an object from space.



The Tunguska event flattened 80 million trees covering 830 square miles of sparsely populated (but not unpopulated) Russian outback in the region of the Tunguska River northwest of Lake Baikal.



Whatever it was -- an exploding fragment from a disintegrating meteorite seems the likeliest explanation -- scientists concluded there was no actual impact. The explosion appears to have been caused by an air burst similar to that of an artillery round detonating in midair, rather than on impact with the ground. In this case, the fragment, which is believed to have measured perhaps 100 feet across (although new research suggests it may have been even smaller), was probably traveling at around 21,000 miles per hour when it exploded anywhere from four to six miles above the Earth's surface.



Based on later assessments of the damage, the force of the blast was estimated to be between 10 and 15 megatons of TNT, roughly a thousand times more powerful than the atomic bomb that destroyed Hiroshima.



The remoteness of the blast and the chaotic conditions prevailing inside Russia at the time prevented a thorough examination of the area until 1927, when an expedition from the Soviet Academy of Sciences finally arrived on the scene. Ironically, a lot of the data wouldn't be clearly understood until the Soviet Union began conducting its own Cold War experiments with atomic-blast impacts during the 1950s and '60s.



Soil samples revealed high levels of nickel and iridium, which are commonly found in meteorites, and the pattern of the forest devastation was consistent with a strong central detonation followed by shock waves emanating outward from ground zero.



Based on eyewitness accounts at Tunguska, a bluish fireball appeared in the sky at around 7:15 a.m. Ten minutes later, there was a flash, followed by a deafening explosion that was heard 300 miles away. The ground began shaking as in an earthquake, and a hot wind blew across the land, singeing crops and shattering windows.



While contemporary accounts refer to many people in the vicinity becoming covered with boils and dying as a result of the blast, that may be better explained by a smallpox epidemic that was occurring at the same time.



The fear, of course, is that the Earth is vulnerable to these meteor strikes. Flying objects enter the atmosphere every day, but the vast majority burn up before posing any real threat. Some meteorites do get through, however, and there have been events similar to -- if smaller than -- Tunguska recorded in the past century.



Here's something to consider: In its 1966 edition, the Guinness Book of Records concluded that, based on the Earth's rotation, had the Tunguska meteorite struck 4 hours, 47 minutes later, it would have obliterated St. Petersburg, then the capital of imperial Russia. Given the events that would shortly torment that nation -- and all of Europe -- for the better part of the 20th century, one is left to wonder how history might have changed in those circumstances.



Sounds like the premise for a pretty good alternative-history novel.



Source: Various



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Wired News - http://www.wired.com/rss/index.xml

Microsoft Needs to Empty Windows Trash, Reboot

Microsoft Needs to Empty Windows Trash, Reboot: "

Apple has pulled the tablecloth off the table stirring just a few knives and nearly tottering a glass three times since the early 1990s. They moved from 680x0 chips to PowerPC, from homegrown Mac OS 9 to Unix-standard Mac OS X, and from IBM/Freescale PowerPC to Intel Core, Xeon, and other CPUs.



Microsoft has been piling up dishes on top of its table during the same period of time - since about 1993 when it introduced Windows NT, which evolved into 2000, XP, and later releases. Every time the pile gets too smelly, dirty, or unwieldy, they dig a hole beneath the table, lower it into the ground, and spread a clean tablecloth that's got holes all through on top of the mess.



This may sound like a knock on Microsoft. But it's actually a compliment, perhaps of the wrong kind. Starting over is relatively easy because all your legacy problems go away, replaced with an entirely new set of issues that are typically less severe.



Microsoft has carried out an amazing 15-year journey in which it has managed to continue to support most of the burden in creating a software platform that works with thousands of unrelated hardware devices and computer configurations, while running hundreds of thousands of different software programs.



Regardless of whether you love or hate XP, Vista, or Server 2003 or 2008, you should still be impressed by their ability to pull this off. It's just amazing.



Randall Stross, a regular columnist for the New York Times, and a business professor at San Jose State University, argues that this incredible edifice should be torn down, a la Apple, and built again. He charts a quick and accurate path through how Apple got to where it did - desperation provoked rapid change - and how Microsoft remains somewhat complacent in the middle of releasing the dud that is Vista. Vista will still be installed on hundreds of millions of PCs in the next couple of years.



Stross hits the high points, but in his limited space he misses a couple of key issues. First, Microsoft did tear down to a new code base with Windows NT, released in 1993, which ultimately became the foundation for Windows XP. Windows 95, which was a kind of advanced shell on top of MS-DOS, evolved into Windows 98 and Me, the last a widely excoriated release. (Many people I knew at the time NT was released opted for it even for personal computers and laptops because they were sick of the 95-evolved platform's stability.)



Second, Microsoft doesn't have to abandon the past, nor continue to serve it slavishly. Rather, they can choose the route that Apple adopted for the all three of its three major platform/CPU moves.



If you recall your Apple history, Apple offered emulation for each transition:



  • The move from 680x0 to PowerPC required a form of 680x0 emulation on new PowerPC processor. Developers could create fat binaries, which contained old and new code, to better support both processor architectures (see 'Should Fat Binaries Diet?', 1994-08-22).


  • The OS 9 to OS X move was enabled through Classic, an emulation of Mac OS 9 in a separate window and environment in Mac OS X. It worked surprisingly well, and some people continued to run legacy programs through Mac OS X 10.4 Tiger; Leopard killed off Classic, at long last. (See 'Mac OS X: The Future Is Here - Coming Soon!', 2001-03-26.)


  • The PowerPC to Intel brain transplant uses Rosetta, an on-the-fly approach to swapping in the right Intel code on PowerPC-native applications. Developers can create universal binaries to serve old and new processors. (See 'Apple to Transition to Intel Processors,' 2006-06-06.)


It's critical to note here that Apple has never developed emulation software of any kind for sale: every bit of code they've written and deployed has been within their operating systems.



So isn't it just a bit odd that Microsoft, which has a virtualization software division that releases software to run one or more versions of Windows under various versions of Windows hasn't engaged in emulation?



I've wondered aloud about this for years when hanging with Microsoft developers and engineers and employees in other divisions. Why not simply make a break with the past, and ship virtualization software complete with a full working version of, say, Windows XP and Vista that is locked to run only as a brain-in-the-box in the emulator? It's hard to see how this cannibalizes their market or makes anything worse than it is already.



Stross quotes Avie Tevanian, a critical figure during two of the three major swaps at Apple noted above, with the pithiest remark. Stross writes:



'[Tevanian] recalled how the decision was made when Apple's market share was stuck at 3 percent and the company was losing money. I asked Mr. Tevanian if he thought Microsoft could pull off a similar switch. 'Perhaps, but I don't know if it has the intestinal fortitude,' he said, 'At Apple, we had to. It was a matter of survival.''




Obviously, Microsoft isn't hungry enough to shake itself up from top to bottom. But with Bill Gates putting in his last this last week as a full-time Microsoftie, it may be time to tear down Windows in order to save it.

'

Copyright © 2008 Glenn Fleishman. TidBITS is copyright © 2008 TidBITS Publishing Inc. If you're reading this article on a Web site other than TidBITS.com, please let us know, because if it was republished without attribution, by a commercial site, or in modified form, it violates our Creative Commons License.



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TidBITS - http://www.tidbits.com/

Saturday, June 28, 2008

Zheng upsets No. 1 Ivanovic at Wimbledon (AP)

Zheng upsets No. 1 Ivanovic at Wimbledon (AP): "

Marat Safin of Russia waves to the crowd, after defeating Andreas Seppi of Italy, in their Men's Singles, third round match on the Number One Court at  Wimbledon, Friday, June, 27, 2008.

Roger Federer's next opponent at Wimbledon is the last man to win the title before the Swiss star began his run of five straight championships. And beyond that could be a matchup with the last player to beat him at Wimbledon six years ago. After a relatively easy stroll through the first three rounds, things could start to get trickier for Federer as he continues his march toward a sixth...


"


Yahoo! Sports - Tennis News - http://sports.yahoo.com/ten

Friday, June 27, 2008

Grand opening of David's House set

Grand opening of David's House set: "Roseburg residential facility for the developmentally disabled, traumatic brain injuries victims opens"


News Review - News - http://www.nrtoday.com

'Dark Knight' Selling Out 3 Weeks Early

'Dark Knight' Selling Out 3 Weeks Early: "Heath Ledger's portrayal of the Joker, and the sad specter of the actor's premature death, are fueling ticket sales and leading theaters to add 3 a.m. screenings.

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Wired News - http://www.wired.com/rss/index.xml

Excerpt: Read RSS feeds in Leopard Mail

Excerpt: Read RSS feeds in Leopard Mail: "With Leopard, Apple added RSS support to the built-in OS X Mail application. In this excerpt from his Take Control of Apple Mail in Leopard ebook, Joe Kissell looks at configuring Mail’s RSS preferences, adding and managing RSS feeds, and viewing RSS articles from Mail.

"


Macworld - http://www.macworld.com

Google quietly begins testing of iGoogle social features

Google quietly begins testing of iGoogle social features: "Google has begun limited testing of several new social features created for its iGoogle personalized start page.

"


Macworld - http://www.macworld.com

Thursday, June 26, 2008

Yankee Group says 8 in 10 businesses now using Macs

Yankee Group says 8 in 10 businesses now using Macs: "After surveying ‘more than 700 senior IT administrators’ and executives, Yankee Group Research Inc found that ‘nearly 80% of businesses have Macs in-house, nearly double the percentage that said they had users running Mac OS X two years ago,’ reports Gregg Keizer (computerworld.com)."


Apple Hot News - http://www.apple.com/hotnews/

Mars Soil Appears 'Very Friendly' to Life

Mars Soil Appears 'Very Friendly' to Life: "A mission scientist reports that, based on the first of Phoenix lander's soil samples, there is 'nothing about [Martian soil] that would preclude life.'

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Wired News - http://www.wired.com/rss/index.xml

‘The Pixar Touch’ looks at the history of Pixar, including Steve Jobs, George Lucas, Disney, more

‘The Pixar Touch’ looks at the history of Pixar, including Steve Jobs, George Lucas, Disney, more: "Pixar began to take shape in the late 1970s, when George Lucas, after the success of 'Star Wars,' hired many..."


MacDailyNews - http://www.macdailynews.com/

Does Wall Street really understand the massive revenue that iPhone, Apple TV will deliver to Apple?

Does Wall Street really understand the massive revenue that iPhone, Apple TV will deliver to Apple?: "If Apple didn't sell another iPhone or an Apple TV for the next two years, it would still recognize well over $292.5 million..."


MacDailyNews - http://www.macdailynews.com/

Arts & Letters Daily (26 Jun 2008)

Arts & Letters Daily (26 Jun 2008): "

To get parents to pick up their kids on time, a preschool started fining late parents. So did average tardiness decrease? Quite the reverse... more


The Black Plague killed millions and at the same time opened up history for surviors, changing the whole future of Europe... more


Yellow journalism was invented by editors who were more interested in selling papers than verifying truth. Today, it's the rise of yellow science... more

"


Arts & Letters Daily - ideas, criticism, debate - http://aldaily.com/

Fluid 0.9.2.1 - Place your fave webapps on your desktop. (Free)

Fluid 0.9.2.1 - Place your fave webapps on your desktop. (Free): "

Fluid 0.9.2.1
Fluid... Give your favorite webapps a home on your Mac OS X Desktop.


Are you a Gmail, Facebook, Campfire or Insert_Your_Favorite_Webapp_Here fanatic? Do you have 20 or more browser tabs open at all times? Are you tired of some random site crashing your browser and causing you to loose your (say) Google Docs data in another tab?


If so, Site Specific Browsers (SSBs) provide a great solution for your webapp woes. Using Fluid, you can create SSBs to run each of your favorite webapps as a separate desktop application. Fluid gives any webapp a home on your Mac OS X desktop including Dock icon, menu bar, and logical separation from your other web browsing activity.


How does it work?

Fluid itself is a very small application. When launched, Fluid displays a small window where you specify the URL of a webapp you'd like to run in a Site Specific Browser. Then provide a name, click 'Create' and you'll be prompted to launch the new native Mac app you've just created.


Use Fluid to run YouTube, GTalk, Flickr, Basecamp, Delicious, .Mac webmail, or any other webapp as a separate desktop application.


Anytime you click a link to another site in an SSB, the link is opened in your system default web browser, keeping your SSB dedicated to the original site you've specified.

"


MacUpdate - Universal Binary - http://www.macupdate.com/macintel.php

Geek Factor: 8 great Automator downloads

Geek Factor: 8 great Automator downloads: "You don't have to stick with the Automator actions that came with OS X. Ben Waldie lists his favorite third-party Automator downloads.

"


Macworld - http://www.macworld.com

Plone 3.1.2 - Content management for web publishing & Zope server. (Free)

Plone 3.1.2 - Content management for web publishing & Zope server. (Free): "

Plone 3.1.2
Plone is a content management system for web publishing and the Zope application server. The system provides pre-configured security and roles, a set of content types, and multi-lingual support, among other features. Plone is available under both GPL and commercial licenses."


MacUpdate - Universal Binary - http://www.macupdate.com/macintel.php

JollysFastVNC 0.96.36 - VNC client. (Free)

JollysFastVNC 0.96.36 - VNC client. (Free): "

JollysFastVNC 0.96.36
JollysFastVNC is a VNC client which aims to become the best VNC client on the Mac. When I started ScreenRecycler I thought that there are enough VNC clients out there to support it. When the program started to get useful I realized that the VNC clients available on the Mac were pretty slow and people were complaining about the speed of ScreenRecycler. I was using VNCThing at the time which proved to be acceptable on PPC Macs but does not run on Intel Macs. Without a proper viewer people can't access ScreenRecycler in a way I imagined. So I started programming JollysFastVNC to enable people using ScreenRecycler. As I got a few mails about the VNC capabilities of JollysFastVNC I decided to enhance the program to be a fully functional VNC client. It's still in the early stages of development, even though somewhat usable and fast."


MacUpdate - Universal Binary - http://www.macupdate.com/macintel.php

Nadal rallies, advances to 3rd round (AP)

Nadal rallies, advances to 3rd round (AP): "Second-ranked Rafael Nadal has advanced to the third round at Wimbledon with a 5-7, 6-2, 7-6 (2), 6-3 win over Ernests Gulbis. Nadal, who has lost the last two Wimbledon finals to Roger Federer, was broken in the 12th game of the first set Thursday but rallied to dominate the second and fend off the big-serving Latvian in the third-set tiebreaker."


Yahoo! Sports - Tennis News - http://sports.yahoo.com/ten

Details scarce ahead of iPhone 3G launch

Details scarce ahead of iPhone 3G launch: "As the world awaits the July 11 debut of Apple's upgraded smartphone, there are still more questions than answers regarding exactly how this year's launch events will unfold."


CNET News.com - http://www.news.com/

Sharapova, Roddick stunned in 2nd round (AP)

Sharapova, Roddick stunned in 2nd round (AP): "

France's Paul-Henri Mathieu reacts as he defeats compatriot Jeremy Chardy in their Men's Singles, second round match at Wimbledon, Thursday, June 26, 2008.

Former champion Maria Sharapova, out. Two-time runner-up Andy Roddick, gone. Wimbledon ended in stunning second-round upsets Thursday for two of the top title contenders and biggest names in the game. Sharapova was ousted by a 154th-ranked Russian, marking her earliest exit from a Grand Slam tournament since her first full season on tour in 2003.


"


Yahoo! Sports - Tennis News - http://sports.yahoo.com/ten